Unreal Engine 4.26 – NVIDIA GeForce RTX 3090 Ti Performance
NVIDIA’s new GeForce RTX 3090 Ti is here, touting more performance than the non-Ti variant – although with a larger price tag and power draw to match. The big question is exactly how does this fit in Nvidia’s crowded lineup for Unreal Engine.
LTSP Configuration for Benchmark Platform of Diskless Workstations
In this post we look at using a testing Lab of Windows systems as a benchmarking platform for Linux scientific application using network boot with nfsroot and home mounts. Linux is boot on the systems “diskless” leaving the Windows installs untouched. LTSP turned out to be a great time saver for setting up the configuration.
Impact of DDR5 Speed on Content Creation Performance
The latest Intel 12th Gen processors officially support a range of DDR5 RAM speeds between DDR5-3600MHz and DDR5-4800MHz depending on a number of factors including how many RAM slots are on the motherboard, how many sticks are used, and whether the sticks are single or dual rank. But if you stick with JEDEC specifications for frequency and timing, how much does this actually impact performance in common content creation applications like Photoshop, Premiere Pro, and Unreal?
NVIDIA GPU Powerlimit Systemd Setup Script
In this post I am referencing a Bash shell script I recently put together for setting up automatic NVIDIA GPU power-limit lowering at system boot. This allows a reliable way to configure and maintain multi-GPU systems for stable operation under heavy load.
How to Configure Storage and Cache File Locations in Premiere Pro
Applications like Premiere Pro are extremely complex, with hundreds – if not thousands – of various of files working together each time you work on a project. Premiere Pro defaults to storing cache and scratch files in decent locations, but sometimes it can be beneficial to move them to a different area of your system.
Intel Z690 vs H670 vs B660 vs H610 Chipset Comparison
Intel’s 12th Gen Core processor family initially launched with the top-end Z690 chipset, but in the months since that time Intel has added additional chipset options with varying feature sets. Now that several of those have been released, we are taking a look at the four desktop chipsets: Z690, H670, B660, and H610.
Redshift – NVIDIA RTX A6000, A5000, A4000 Performance
While the launch of NVIDIA and AMD’s consumer GPUs have been a major topic recently, NVIDIA is also starting to release the successor to their Quadro RTX line – starting with the RTX A6000. In this article, we will look at how it performs in Redshift from Maxon compared to recent NVIDIA Quadro GPUs.
V-Ray – NVIDIA RTX A6000, A5000, A4000 Performance
While the launch of NVIDIA and AMD’s consumer GPUs have been a major topic recently, NVIDIA is also starting to release the successor to their Quadro RTX line – starting with the RTX A6000. In this article, we will look at how it performs in V-Ray from Chaos Group compared to recent NVIDIA Quadro GPUs.
OctaneRender – NVIDIA RTX A6000, A5000, A4000 Performance
While the launch of NVIDIA and AMD’s consumer GPUs have been a major topic recently, NVIDIA is also starting to release the successor to their Quadro RTX line – starting with the RTX A6000. In this article, we will look at how it performs in Octane from Otoy compared to recent NVIDIA Quadro GPUs.
Webinar: Optimizing PC Performance in Premiere Pro & After Effects
In this 45 minute webinar, Matt Bach will show us the best way to optimize your PC to get the most out of Premiere Pro & After Effects.
He’ll be covering topics specific to those applications in addition to general system and hardware tips.
Bring your questions and curiosity!