Unreal Fest 2024 took place in my hometown of Seattle. I share some of my thoughts, both good and bad, about what the conference was like.
Unreal Engine 5.5: From SMPTE 2110 to MegaLights, What’s New and Noteworthy
Epic has unveiled the updates and new features in Unreal Engine 5.5. We review the main points and discus their impacts.
Exploring Unreal Engine 5.4: What’s New and What’s Next
Epic has unveiled the updates and new features in Unreal Engine 5.4. We review the main points and discus their impacts.
Unreal Engine 5.4 Subscription: What You Need to Know
Today Epic unveiled pricing for their Unreal Subscription. We look into who needs to pay, and what features will be available at every level.
Unreal Engine No Longer Free in 2024
At Unreal Fest 2023, Epic announced that Unreal Engine will no longer be free in 2024. What does this mean for current users?
Unreal Engine Benchmark Testing Methodologies
Unreal Engine 5 offers some amazing features for game developers and film makers. How do we test for this workflows, and what features are coming to future Unreal Engine benchmarks.
Unreal Engine 5.2: What is new
Unreal 5.2 has finally become official. We take a look at some of the more important features that many creatives will be excited about.
Unreal Engine 5.1 Update: Ready for Virtual Production?
Introduction The initial release of Unreal Engine 5.0 was aimed at game developers. Features such as Nanite, Lumen, MetaSounds and World Partition improve the look and performance of games. However, some of these features did not support in-camera VFX (ICVFX), and other virtual production specific features from 4.27 were not brought over to 5.0. Well,
Changes coming to the UnrealBench test suit
The more we dive into Unreal, and talk with users, the more we learn what needs to change in our test suit. After a few rounds of testing, some shortcomings have been exposed, and some new features have become available. We’ll go over the plan to fix these and ask if you have any additional suggestions.
The Unreal Engine Benchmark Begins
After spending time researching how various industries use Unreal Engine, I’ve begun learning Unreal’s Blueprint system and have the beginnings of the benchmark.