For a long time I helped customers here at Puget Systems select the right hardware for their computers, but I didn’t apply a key principle that I used at work to my own builds. Realizing that, I want to share this insight with other PC enthusiasts.
ANSYS Mechanical – Balancing Performance and Licensing Costs
We test a lot of software here at Puget Systems, and in most cases what we are looking for is what hardware lets a given program run the fastest – or in some cases, what is the most cost effective. If you can get 95% of the best possible performance for half the price that it would cost to get a full 100%, for example, that is often a compelling way to go. However, ANSYS Mechanical (and FLUENT) present a different challenge: how can you get the best performance within the limitations of the ANSYS licensing model?
Why Are Your Computers So Expensive?
“Why are your systems so expensive?”
I run into this question from time to time. It is understandable I suppose, since so many computer companies have worked to make their systems cheaper and cheaper to make them more appealing to a number of folks. As one company does this, then another company will attempt to do the same with a slightly lower price than the other in an effort to compete in that market.