Puget Systems attended Adobe MAX 2024 in Miami, Florida, both in-person and virtually. This video recaps Puget System’s experience and key takeaways from MAX.
Insights From NAB NY 2024 & Virtually Everything Summit
The media & entertainment industry is constantly adapting to innovative tools and techniques to produce content. This blog post offers in-person insights from both NAB NY 2024 as well as the Virtually Everything summit, highlighting the cutting-edge technology and production techniques that is influencing modern-day content production.
The Unreal Engine Benchmark Begins
After spending time researching how various industries use Unreal Engine, I’ve begun learning Unreal’s Blueprint system and have the beginnings of the benchmark.
Dissecting the Unreal Engine 5 Demo
The week, Epic revealed Unreal Engine 5. With it, a lot of new tech, and a lot of new questions.
Encouraging Game Playing Kids to Become Game Making Kids
With all the stay at home orders in place across the country, and world, parents are struggling to keep their children both entertained and educated. Let look at a few ways to use games to teach some new skills.
A week of ups and downs
This was a pretty wild week. Well… as wild as being stuck at home writing code can be.
Making the benchmark more flexible
With much of the scripting done, I turn my attention to making the benchmark somewhat customizable.
3D Artist Joins the Labs Team
As the newest member of the Puget Systems Labs team, I’d like to take a moment to introduce myself and give a brief glimpse into what we have planned.
Feel the power of VR at Pacific Science Center this summer!
Transform into a tree or experience a billion years in just 10 minutes! No matter the experience you choose, you will be going back for more.