Unreal Fest 2024 took place in my hometown of Seattle. I share some of my thoughts, both good and bad, about what the conference was like.
Unreal Engine 5.5: From SMPTE 2110 to MegaLights, What’s New and Noteworthy
Epic has unveiled the updates and new features in Unreal Engine 5.5. We review the main points and discus their impacts.
Exploring Unreal Engine 5.4: What’s New and What’s Next
Epic has unveiled the updates and new features in Unreal Engine 5.4. We review the main points and discus their impacts.
3D Artist Joins the Labs Team
As the newest member of the Puget Systems Labs team, I’d like to take a moment to introduce myself and give a brief glimpse into what we have planned.
How to Use Cinebench to Predict Cinema 4D Performance
Here at Puget Systems, it is our goal to perform realistic testing on the software packages we tailor our workstations toward. Sometimes this is easy, sometimes it is harder… and sometimes a software maker already provides their own benchmark tool. That is the case with Maxon, makers of Cinema 4D, as well as the free benchmark, took Cinebench. To determine whether we should use it, though, we have to ask some questions. Is Cinebench really a good benchmark for Cinema 4D? How do the tests it runs relate to real-world performance?
CPU Cores and Clock Speed – A Car Analogy
We have published a short video looking at the basics of CPU cores and clock speed using the time honored tradition of a car analogy.