Gotta Get Back In Time Okay, so it has actually been back for several months now – after an almost two-year hiatus. Houston is still at the helm, but in a new format as sort of a podcast with video… a vodcast? It’s similar to the webinars we’ve done periodically, in that it is a
CPU and GPU Rendering: Which is best?
The discussions around CPU and GPU rendering often revolve around speed. However, there is many more factors when looking for the best option.
Redshift announces new hardware requirements.
Maxon announces new hardware requirements for both CPU and GPUs. How will this impact existing users, and those shopping for new systems?
Unreal Engine Benchmark Testing Methodologies
Unreal Engine 5 offers some amazing features for game developers and film makers. How do we test for this workflows, and what features are coming to future Unreal Engine benchmarks.
Unreal Engine 5.2: What is new
Unreal 5.2 has finally become official. We take a look at some of the more important features that many creatives will be excited about.
3rd Party Repair Recommendations
We often get asked how to find a good place to get a system repaired, and I wanted to outline a couple of tips on how to make sure you aren’t being taken advantage of: First, Google Reviews Are a Godsend When searching for a local repair shop, this is always the first place I
Once In a Lifetime: The Solar Eclipse of 2017
While I am waiting on ANSYS to run some benchmarks, I wanted to take a moment to write about an event happening later this year. On a warm, summer day the air will grow chill, animals will go crazy, the sun and moon will darken, and stars will be visible even in the middle of