Redshift is a GPU-based rendering engine, but how well does its performance scale when multiple video cards are used in a system?
Titan V Multi GPU Performance Scaling in OctaneRender
Now that OctaneRender has been updated to support the Volta GPU architecture, how well does its performance scale when using multiple Titan Vs? And how does that compare to other popular rendering cards like the GeForce GTX 1080 Ti?
Is the Titan V a Good GPU for OctaneRender?
As of version 3.08, the Volta GPU architecture is now supported in OctaneRender. How does it stack up compared to other Titan and GeForce series graphics cards – in terms of both performance and value?
Does the CPU Matter for OctaneRender?
OctaneRender is a GPU-based rendering engine, so the bulk of the processing it does is carried out on the video cards in a system. Different processors and motherboards can impact the number of cards that can fit in a single system, but do they matter beyond that? Does the CPU itself have any impact on rendering speed/performance?
DaVinci Resolve 14 GPU Scaling: Core i9 vs Xeon W vs Dual Xeon SP
Blackmagic’s DaVinci Resolve is known for how well it utilizes multiple GPUs to improve performance, but is this still true with cards like the new NVIDIA Titan V? And do you really need a Xeon or Dual Xeon setup to get the best performance possible?
FurryBall GPU Rendering Platform Comparison: Skylake X, Xeon W, and Threadripper
This article looks at several motherboard chipsets, including X299 and X399, comparing how well they handle performance scaling across multiple GPUs in the FurryBall RT benchmark.
OctaneRender GPU Platform Comparison: Skylake X, Xeon W, and Threadripper
This article looks at several motherboard chipsets, including X299 and X399, comparing how well they handle performance scaling across multiple GPUs in OctaneBench 3.06.2.
V-Ray GPU Rendering Platform Comparison: Skylake X, Xeon W, and Threadripper
This article looks at several motherboard chipsets, including X299 and X399, comparing how well they handle performance scaling across multiple GPUs in V-Ray 3.57.01.