How We Handle Peripherals Is Changing

Since our founding, more than twenty years ago, Puget Systems has offered a small selection of keyboards, mice, and other accessories for purchase and use with our computers. The exact categories and models we have carried changed over time, of course, but it was always just an assumed part of our business – after all, people need input devices, displays, backup drives, etc. But what if that isn’t actually the best approach for our customers?

AMD – Return of the King?

Back in 2015, we quietly dropped AMD processor options from our workstations. At the time, I wrote a post explaining what had happened, and ended it with a hope that AMD would come back someday with a more competitive CPU. That did, in fact, happen – and over the last couple of years we have seen them surge back into our product line with a vengeance!

Changes coming to the UnrealBench test suit

The more we dive into Unreal, and talk with users, the more we learn what needs to change in our test suit. After a few rounds of testing, some shortcomings have been exposed, and some new features have become available. We’ll go over the plan to fix these and ask if you have any additional suggestions.

Cool New Cooler

Here are Puget Systems our product qualification team is constantly looking at new components to make our workstations better. Noctua recently released their NH-U12A, which is similar to the NH-U12S we have been using in many of our builds… but actually is more than it seems, in multiple ways. Here is an inside look at how we evaluated this new cooler, and how it will change the systems we build going forward.

PC Gaming vs Console Gaming

I’m an avid gamer. It’s one of the things I love to do to pass the time late in my evenings after a good, solid bike ride out in the sun. One of the occasionally-hot topics of discussion at Puget with my friends here is which platform is the best one to game on.

The Unreal Engine Benchmark Begins

After spending time researching how various industries use Unreal Engine, I’ve begun learning Unreal’s Blueprint system and have the beginnings of the benchmark.